
If you use state machines now you'll appreciate Playmaker's graphical editor and debugging tools - and then wonder how you got along without Playmaker! If you haven't used state machines before, don't worry Playmaker makes them easy - and once you start using them you'll wonder how you got along without them! We try to support beta versions of Unity when possible, but it is generally recommended that you use an official Unity release for maximum compatibility.Playmaker is a powerful visual state machine editor and runtime library for Unit圓D. More Info > NOTE: Alpha versions of Unity are not officially supported. :: Watch tutorials on our YouTube Channel.
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:: Download Action Packs for popular plugins: :: NGUI, 2DToolkit, Photon, iTween… :: Extend Playmaker with Custom Actions. :: Pause and Rewind time with Debug Flow. :: Enjoy powerful runtime debugging: :: Watch States, Variables, and Events. :: Access scripts and third party plugins. :: Drag-and-Drop Actions – no syntax errors! :: Save time with Copy/Paste and Templates. :: Build behaviors in an intuitive Graph View. :: NEW Auto-Convert Variables in Actions. Features :: NEW Nested Prefab support in 2018.3+ :: NEW Integrated UI Actions and Events. Many third party assets have PlayMaker support, with easy to use Actions so you don’t have to figure out APIs written for programmers. The Ecosystem Browser provides easy access to a constantly growing collection of custom actions, tutorials, samples, templates etc. Ecosystem PlayMaker has an active user community with admins and power users online to answer your questions. You also need fewer actions to do the same work as dozens of nodes in other visual scripting tools. This quickly adds up to a heavy hit on performance! PlayMaker actions are C# scripts like any other script in your project. Performance Other visual scripting solutions use delegates or reflection calls for every single node in the graph. We’ve worked with AAA studios to solo indie developers to make sure PlayMaker meets their needs on every platform. Production Ready PlayMaker has been used in dozens of shipped products including Hearthstone, INSIDE, Hollow Knight, The First Tree, Dreamfall Chapters, Firewatch and more.


This actually empowers both non-programmers and programmers to create more quickly and efficiently.

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If you already know how to code you can probably build what you need, but it’s a huge learning curve for non-programmers! PlayMaker takes a higher level approach, offering an intuitive structure with States, Actions and Events to quickly build behaviors. THE PLAYMAKER DIFFERENCE Easy To Understand Other visual scripting tools simply expose the Unity API (written for programmers) and C# language (programming) as thousands of nodes. Interface with scripts or extend Playmaker with Custom Actions. Programmers: Add a powerful visual state machine editor to your toolbox. The top-rated visual scripting tool for Unity used in Hearthstone, INSIDE, Hollow Knight, The First Tree, Observation, Dreamfall Chapters and more: Project Showcase Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity.
